Poison Mummy
EARTH 4

Poison Mummy

  • ATK:
  • 1000

  • DEF:
  • 1800

  • View:
  • 2707




FLIP: Inflict 500 damage to your opponent.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 2, 2026
26± 7/ 100
Power Score
Intrinsic 29
Deck 26

Poison Mummy — Power Evaluation

Final Score: 26 ± 7 · Confidence: Medium

  • Intrinsic: 29 · Deck: 26 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Poison Mummy's sole effect — 500 burn damage on FLIP — is too small to influence any game state at standard LP totals, earning near-zero scores on combo conversion, resource economy, and effect interaction. Its modest value comes entirely from its body: a Level 4 EARTH Zombie provides Rank 4 Xyz access and fits Zombie-tribal toolboxes such as Vampire builds. The card's inherent vulnerability as a set FLIP monster that must survive a full opponent turn severely caps its resilience, and zero combo appearances confirm no practical combo role. High ATK or DEF did not drive this score.

Axis scores

Axis Score Evidence
Accessibility 30 No dedicated searchers exist for this card; as a FLIP monster it must be set and survive until the next turn, making it conditionally live at best (inferred from card text and no observed search routes in evidence).
Combo & Conversion 5 Zero combo appearances in the evidence set; the FLIP effect deals only 500 damage and neither extends a line nor establishes a board state (verified from card text).
Resource Economy 10 The card provides no draw, no search, and no GY recursion; 500 damage is LP drain, not resource advantage (verified from card text).
Effect & Interaction 5 500 burn on FLIP offers no disruption, negation, or removal of opponent cards or board presence; opponent interaction is absent (verified from card text).
Material Utility 35 Level 4 EARTH Zombie body can serve as Rank 4 Xyz material or Zombie-tribal Link material; Vampire and Zombie co-deck partners in 6 of 8 decks (75%) corroborate use as a Zombie body (observed from deck data).
Resilience & Flexibility 15 As a FLIP monster it must survive a full turn face-down; any direct attack, targeting removal, or position-change eliminates its only payoff before it resolves (inferred from FLIP timing rules).
Deck-Building Efficiency 30 No archetype lock or once-per-turn restrictions; however, the effect is so weak that the deck slot buys almost no return beyond a Zombie body (inferred).

Calculation

Weight profile: Utility / no clear role (default weights). Intrinsic ≈ 29, Deck ≈ 26, Meta = provisional. Modifiers: Negligible effect ceiling (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 4 EARTH Zombie body provides generic Rank 4 Xyz access and Zombie-tribal synergy.
  • DEF 1800 offers some survivability in face-down defense position.
  • No archetype requirement — fully splashable into any Zombie strategy.
  • Legal in TCG, OCG, MasterDuel, and DuelLinks.

Weaknesses

  • 500 burn damage is negligible and has no meaningful impact on game state.
  • FLIP mechanic requires surviving an opponent's full turn face-down, which is unreliable.
  • 1000 ATK means it cannot attack productively and is trivially run over when face-up.
  • Generates no card advantage whatsoever — a near-pure -1 for a marginal effect.
  • Entirely shut down by any attack or position-change effect before the FLIP resolves.

Counters / choke points

  • Any direct attack destroys it before the FLIP effect triggers.
  • Cards that change monster positions (e.g. Book of Moon) prevent the flip entirely.
  • Effect negation removes the card's only payoff, leaving only a 1000 ATK body.

Best use

Level 4 Zombie body with incidental burn. Decks: Vampire (DuelLinks), Zombie-tribal filler. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: FLIP: Inflict 500 damage to your opponent.; Type: Flip Effect Monster, Level 4, EARTH Zombie, ATK 1000, DEF 1800.; Legal in TCG, OCG, MasterDuel, and DuelLinks.
  • Observed: Appears in 8 decks across 5 distinct archetypes, predominantly DuelLinks format (87.5% gameplay type 4).; Vampire archetype partners co-appear in 6 of 8 decks (75%), indicating primary use as a Zombie-tribal body in DuelLinks Vampire builds.; Average 1.25 copies per deck; 7 of 8 decks run exactly 1 copy, consistent with filler body use.
  • Inferred: Level 4 Zombie body provides Rank 4 Xyz and Zombie-tribal material access even when the FLIP burn is irrelevant.; The card is most likely included for its Zombie typing and Level 4 body rather than its 500 burn effect.; FLIP mechanic requires opponent cooperation or dedicated flip-support to trigger reliably.
  • Data gaps: No combos supplied — combo conversion is text-only inference. No guides supplied — no human context on intended role. No banlist token — assumed unlimited (3 copies) across all formats. No usage statistics (StatisticsCard) — archetype inclusion inferred from thin 8-deck sample only. Thin deck sample (8 decks) limits confidence in archetype distribution conclusions.











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